Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft. Child of Light’s game-play is described as having attributes of a side-scroller with role-playing elements such as levelling up to increase stats over time. Battles with enemies use a system similar to the active-time battle system found in games like the Final Fantasy series and the Grandia series. The player can control up to two characters during battle, and swap these two with waiting characters. Up to three enemies can appear during battle. If the player approaches an enemy from behind, the battle becomes a “Surprise Strike”, giving the player an advantage. If the enemy approaches the player from behind, it becomes an “Ambush”, giving the enemy an advantage. The character Igniculus is used as an in-game mechanic outside of and during battle. The player can freely move Igniculus to open chests that Aurora cannot reach, as well as shine his light on an enemy to slow it down or on an ally to heal them.
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